AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in Finland, Q2 2024
Discover the performance trends of the top 5 city building games on Android in Finland for the second quarter of 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 city building games on Android in Finland showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Below, we dive into the specifics for each game, with data provided by Sensor Tower.
Isekai:Slow Life from Mars-Games saw fluctuating revenue, peaking at approximately $3.5K in the first week of April and hitting a low of $1.8K by late May. Downloads were relatively stable, averaging around 120 per week, with a slight peak of 178 in early May. Weekly active users (WAU) started at 1.3K in early April and saw a minor increase, peaking at 1.4K in mid-June before slightly declining to 1.3K at the end of the quarter.
SimCity BuildIt by ELECTRONIC ARTS experienced a varied revenue stream, beginning at $1.5K in early April, dipping to $498 in late May, and recovering to $921 by the end of June. Downloads were highest at 207 in early April and saw a notable drop to 50 in late May, rebounding to 170 by the end of June. WAU started strong at 2.7K, dipped to 1.7K in late April, and ended at 2.3K in late June.
Puzzles & Chaos: Frozen Castle from 37GAMES reported revenue fluctuations, starting at $671 in early April, peaking at $891 in mid-May, and ending at $549 in late June. Downloads were modest, with a peak of 84 in late May and a low of 14 in early April. WAU showed a gradual increase from 170 in early April to 201 in late May, settling at 167 by the end of June.
Legend City by Neorigin Games Publishing had a steady revenue increase, starting at $319 in early April, peaking at $755 in late May, and then declining to $319 by the end of June. WAU remained relatively constant, starting at 102 in early April and slightly decreasing to 82 by the end of June.
Trailer Park Boys:Greasy Money from East Side Games Studio saw varied revenue, starting at $355 in early April, dipping to $95 in mid-May, and recovering to $359 by the end of June. Downloads were minimal, with peaks of 30 in mid-June. WAU started at 10 in mid-May and increased steadily to 47 by mid-June, before slightly decreasing to 35 by the end of the quarter.
Overall, the second quarter of 2024 demonstrated diverse trends in revenue, downloads, and active users among the top city building games on Android in Finland. For more detailed insights and data, visit Sensor Tower.